SimulationsЯUs: compelling, immersive experiences of global warming impacts & local adaptations that grow resilience. Now folks "get" it.
indigenous tribes of virtual lands duplicate experiences in real life, create new forms of communion with nature, fake trees start talking
HAS FOLLOW-UP CARDS!
nobody owns anything. focus away from physical goods (can be augmented) and into experiences and knowledge
HAS FOLLOW-UP CARDS!
By being more open to new experiences, people reach a greater understanding of the world and each other.
Since you are very much the sum of your experiences and behavior, death of the physical body may not be the end of consciousness.
HAS FOLLOW-UP CARDS!
Perhaps this will allow us to share subjective time, i.e., will we be able to share the subjective experiences of others?
Humanity experiences Cultural Mitosis.
Experiences are bottled and sold, or gifted. They become the new medium for expression. An art, a hobby, a global means of communication.
Serendipity and spontaneity are devalued as people learn to rely on sculpted, rehearsed experiences. Messy systems become abhorrent.
HAS FOLLOW-UP CARDS!
People monitor their experiences in a new breed of impression management, carefully constructing their lives to compose evocative lifemusic.
sexuality will be redefined by purchased virtual experiences causing a whole sex real body movement to emerge
A new kind of metaconsciousness emerges as the sum of "real" experiences and the multitude of "virtual" ones.
Private detectives let you snoop in on your loved one's experiences.
Experiences become copyrighted like genes are today. Must obtain a 'license' for every kind of action. Micropayment hell.
HAS FOLLOW-UP CARDS!
Real experiences become treasured events. Backlash against VR results in increase in "real" travel.
Skilled "meta directors" create sophisticated cross-media experiences and get filthy rich.
Play becomes integral to daily life. Designers of novel new play experiences shape the world.
They seek out meaning from any source willing to give it. Some find happiness in the "true mundane" others seek higher experiences.
Filters and preferences homogenize folks experiences to the point where everyone looks the same to them. No variety.
HAS FOLLOW-UP CARDS!
However, the need for personal health and auto insurance decreases as people opt for virtual experiences.
Blindness and deafness are eliminated due to direct feed VR experiences
HAS FOLLOW-UP CARDS!
Psychic experiences such as ESP become accepted as it is discovered to be something all can do.
HAS FOLLOW-UP CARDS!
People can build 'familiars', their animal representation of self to walk with them and share their experiences.
HAS FOLLOW-UP CARDS!
One's memories, experiences and biometrics can be bought and sold.
HAS FOLLOW-UP CARDS!
Reckless daring behaviors increase due to inability to differentiate between real and VR experiences
Having experiences in a relatively risk-free environment helps many to discover positive aspects of themselves to use in their real lives.
We lose ourselves in favor of collective experiences. Individuality becomes less valued.
HAS FOLLOW-UP CARDS!
Knowledge and experiences are so widely shared and understood that a new collective consiousness emerges.
HAS FOLLOW-UP CARDS!
A new generation of children are born whose only interaction is with Avatars. All touch experiences are simulated and incomplete.
Lessons are passed down generation to generation by elders allowing youth to relive their experiences.
HAS FOLLOW-UP CARDS!
the thrill of virtual experiences leads people to explore the real world experiences.
With a diversity of transcendent experiences available, what is the place of religious experience?
Teachers will become the new steel & autoworkers - laid off and irrelevant due to virtual classroom and downloaded education experiences
HAS FOLLOW-UP CARDS!
Creativity and human expression is expanded as physical and virtual worlds combine to produce new experiences to draw creativity from.
Prejudices are broken down as one is able to know what it is like to be another race, gender or sexual orientation via VR experiences
HAS FOLLOW-UP CARDS!
Virtual reality travel agencies are formed offering new experiences.
Anything new and different becomes highly sought after, as older archived knowledge and experiences become quickly devoured.
there are qualitative differences in current virtual and real world environments. People behave differently even with duplicate experiences.
An entire industry emerges that promises true-to-life experiences with virtual partners, included simulated ones that can be customized.
"cannot be replicated?" - do you mean virtual experiences are too intense or just inaccurate?
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